Senior editor and core member of the editorial team, contributing criticism and features across contemporary art, film and literature.

By Sara Bright

Pop culture is the collective term for the cultural products and phenomena that are popular and influential among the masses. It includes music, movies, TV shows, books, games, fashion, memes, and more. Pop culture reflects the values, beliefs, tastes, and preferences of the people who consume and create it. It also influences and shapes the social, political, and economic aspects of society.

The year 2020 was a turning point for pop culture, as the COVID-19 pandemic disrupted the normal functioning of the world. The pandemic affected every aspect of pop culture, from production and distribution to consumption and reception. It also created new challenges and opportunities for pop culture creators and consumers. In this article, we will explore how the pandemic shaped the pop culture landscape from 2020, 2021, 2022, 2023, and what implications it has for the future.

How the Pandemic Affected the Production and Distribution of Pop Culture

One of the most obvious and immediate effects of the pandemic was the halt or delay of the production and distribution of pop culture products. Many movies, TV shows, music albums, books, and games that were scheduled to be released in 2020 and 2021 were postponed or cancelled due to lockdowns, travel restrictions, health risks, and budget cuts. For example, some of the highly anticipated movies that were delayed or moved to streaming platforms include Black WidowNo Time to DieWonder Woman 1984DuneTenet, and Mulan . Some of the TV shows that were affected include Stranger ThingsThe WitcherThe CrownThe Mandalorian, and The Handmaid’s Tale . Some of the music albums that were pushed back or released online include Chromatica by Lady Gaga, Folklore and Evermore by Taylor Swift, After Hours by The Weeknd, and Positions by Ariana Grande . Some of the books that were delayed or published digitally include The Ballad of Songbirds and Snakes by Suzanne Collins, Midnight Sun by Stephenie Meyer, The Mirror and the Light by Hilary Mantel, and A Promised Land by Barack Obama . Some of the games that were postponed or launched online include Cyberpunk 2077The Last of Us Part IIAnimal Crossing: New HorizonsFinal Fantasy VII Remake, and Among Us .

The pandemic also forced the pop culture industry to adapt and innovate in order to survive and thrive in the new normal. Some of the strategies that were adopted include:

  • Shifting to online platforms and services: The pandemic accelerated the digital transformation of the pop culture industry, as more and more products and services were moved to online platforms and streaming services. This allowed the creators and distributors to reach a wider and more diverse audience, as well as to reduce the costs and risks associated with physical venues and events. Some of the examples of this shift include the rise of NetflixDisney+Amazon Prime VideoSpotifyAudible, and Kindle as the dominant players in the streaming and digital market ; the emergence of ZoomTwitchYouTubeInstagram, and TikTok as the popular platforms for live and interactive content ; and the adoption of virtual realityaugmented reality, and cloud gaming as the cutting-edge technologies for immersive and interactive experiences .
  • Embracing diversity and inclusion: The pandemic also highlighted the need for more diversity and inclusion in the pop culture industry, as the marginalized and underrepresented groups faced more challenges and discrimination during the crisis. The pop culture industry responded by creating and promoting more products and services that celebrate and empower the diversity and inclusion of different races, genders, sexualities, cultures, and abilities. Some of the examples of this trend include the success of Black PantherParasiteCrazy Rich AsiansThe Farewell, and Minari as the movies that showcase the stories and talents of people of color ; the popularity of Schitt’s CreekPoseEuphoriaSex Education, and The Queen’s Gambit as the TV shows that portray the lives and struggles of LGBTQ+ people ; the acclaim of Normal PeopleThe Vanishing HalfThe Girl with the Louding VoiceThe Midnight Library, and The Invisible Life of Addie LaRue as the books that explore the themes of identity, belonging, and mental health ; and the appeal of The Last of Us Part IIMarvel’s Spider-Man: Miles MoralesHadesTell Me Why, and The Sims 4 as the games that feature diverse and inclusive characters and narratives .
  • Fostering creativity and collaboration: The pandemic also stimulated the creativity and collaboration of the pop culture industry, as the creators and consumers found new ways to express themselves and connect with each other during the crisis. The pop culture industry leveraged the power of social media, online communities, and user-generated content to create and share more original and innovative products and services. Some of the examples of this phenomenon include the emergence of HamiltonBorat Subsequent MoviefilmThe Social DilemmaSoul, and Palm Springs as the movies that challenge the conventions and expectations of the genre ; the rise of The BoysThe Umbrella AcademyThe Good PlaceBoJack Horseman, and Fleabag as the TV shows that subvert the tropes and clichés of the medium ; the success of The TestamentsThe Silent PatientWhere the Crawdads SingThe Guest List, and The Thursday Murder Club as the books that surprise and thrill the readers with twists and turns ; and the popularity of Fall Guys: Ultimate KnockoutFortniteMinecraftRoblox, and Genshin Impact as the games that encourage and enable the players to create and collaborate with each other .

How the Pandemic Affected the Consumption and Reception of Pop Culture

Another major effect of the pandemic was the change in the consumption and reception of pop culture products. The pandemic influenced how, when, where, why, and what people consumed and reacted to pop culture. It also created new patterns and preferences among the pop culture consumers. Some of the changes that were observed include:

  • Increasing the demand and supply of pop culture: The pandemic increased the demand and supply of pop culture products, as people sought more entertainment, information, education, and escapism during the crisis. People spent more time and money on consuming and producing pop culture, as they had more free time and fewer options for outdoor and social activities. According to a report by PwC, the global entertainment and media industry grew by 6.5% in 2020, reaching a total revenue of $2.6 trillion. The report also projected that the industry will grow by 6.7% annually from 2020 to 2025, reaching a total revenue of $3.8 trillion by 2025. Some of the sectors that saw the most growth include video streamingmusic streamingpodcastse-booksaudiobooks, and video games .
  • Changing the habits and behaviors of pop culture consumers: The pandemic also changed the habits and behaviors of pop culture consumers, as they adapted to the new circumstances and challenges of the crisis. People became more selective and flexible in their choices and preferences of pop culture, as they had to balance their needs and wants with their resources and constraints. Some of the trends that emerged include binge-watchingcord-cuttingmulti-screeningsecond-screeningsnacking, and skipping . These terms refer to the ways that people consume pop culture in different modes, durations, devices, platforms, and formats, depending on their moods, interests, schedules, and budgets.
  • Shaping the opinions and attitudes of pop culture consumers: The pandemic also shaped the opinions and attitudes of pop culture consumers, as they became more aware and critical of the issues and impacts of the crisis. People became more engaged and vocal in their responses and feedbacks to pop culture, as they expressed their views and values through social media, online reviews, ratings, comments, and discussions. Some of the topics that sparked the most debates and controversies include COVID-19climate changesocial justiceracial equalitygender equalitymental health, and fake news . These topics reflect the concerns and aspirations of the people who consume and create pop culture, as well as the challenges and opportunities that they face in the post-pandemic world.

The pandemic has had a profound and lasting impact on the pop culture landscape, as it disrupted, transformed, and influenced the production, distribution, consumption, and reception of pop culture products and services. The pandemic also revealed the strengths and weaknesses of the pop culture industry, as well as the opportunities and challenges that it faces in the post-pandemic world. The pop culture industry has shown resilience, adaptability, and creativity in coping with the crisis, as well as diversity, inclusion, and collaboration in addressing the issues and impacts of the crisis. The pop culture industry has also played a vital role in providing entertainment, information, education, and escapism to the people who consume and create pop culture, as well as in shaping the opinions, attitudes, and values of the people who consume and create pop culture. The pop culture industry will continue to evolve and innovate in the future, as it responds to the changing needs and wants of the pop culture consumers, as well as to the changing circumstances and challenges of the pop culture environment. The pop culture industry will also continue to reflect and influence the social, political, and economic aspects of society, as it represents and empowers the diversity and inclusion of different races, genders, sexualities, cultures, and abilities. The pop culture industry will also continue to foster and enable the creativity and collaboration of the pop culture creators and consumers, as they express and connect with each other through pop culture. The pop culture industry, therefore, is not only a product and phenomenon of the pandemic, but also a force and factor of the post-pandemic world.